Brain Test 4 Visual

Brain Test 4 Level 202: Judy wants to get closer with Gymmy.

Brain Test 4 Level 202

Medium

Screenshots

Brain Test 4 Level 202 screenshot 1Brain Test 4 Level 202 screenshot 2
Play Brain Test 4 Online Now Free to play · No download · Runs right in your browser

Quick Answer

Knock down the seed jar on the right shelf. The spilled seeds attract a mouse, scaring Judy into jumping closer to Gymmy.

Skills Tested

Observation

Step-by-Step Solution

  1. 1) Spot the seed container on the right shelf.
  2. 2) Tap or push it so it falls over.
  3. 3) Let the scattered seeds lure a mouse in.
  4. 4) Watch Judy jump toward Gymmy in fright.

Hint

Reveal a hint

Knock something over so the mouse shows up and startles her.

Why It Works

The puzzle wants you to trigger a cause and effect chain: the toppled jar spills seeds, the seeds call the mouse, and the mouse makes Judy jump. It tests how well you can link objects to an outcome.

Frequently asked questions

How do I pass Brain Test 4 Level 202?

Topple the seed jar found on the right shelf so seeds spill and bring a mouse. The mouse scares Judy, making her jump over next to Gymmy.

What is the answer to Brain Test 4 Level 202?

Knock the container of seeds off the shelf. The spilled seeds attract a mouse that frightens Judy, and her jump brings her closer to Gymmy, clearing the level.

What is the trick in Brain Test 4 Level 202?

The trick is that you cannot simply drag Judy. You must set off a chain where the toppled jar draws the mouse and the mouse pushes her to move.

Why do I need to knock down the jar in Brain Test 4 Level 202?

Knocking the jar down spills seeds, and those seeds are what lure the mouse into the scene, giving Judy the shock she needs to jump over.

Is there a video walkthrough for Brain Test 4 Level 202?

Yes. The video demonstrates tipping the right-shelf jar, the mouse appearing, and Judy leaping closer to Gymmy.

How do I avoid getting stuck in Brain Test 4 Level 202?

Do not waste time trying to slide Judy by hand. Interact with the shelf jar until it tips and let the mouse cause the jump themselves.